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Learning C# by Developing Games with Unity 5.x - Second Edition

You're reading from  Learning C# by Developing Games with Unity 5.x - Second Edition

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Pages 230 pages
Edition 2nd Edition
Languages

Table of Contents (20) Chapters

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Views


Before we go ahead with creating our UI, we need to make a few assumptions here. Remember that planning is very important. From now on, we will be using the term view a lot. In simple words, a view is a portion of the application UI that is visible to the user at a particular time:

  • Our simple game will contain three simple views: the Menu view, the InGame view, and the GameOver view

  • Each view will contain all UI elements, such as buttons, labels, and so on

  • Only one view can be displayed to the user at a time

Constructing the view UI – how to keep things clean

Unity draws UI elements in a way similar to its rendering of 3D meshes. What I mean by this is that all rendering happens in the 3D space. To draw UI elements, Unity requires a game object with the Canvas component on it. All this new information might be a bit confusing to you, so it's best if we create a view as an example. We will start with the Menu view.

In our Menu view, we will have only a Play button. The Menu view is the first...

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