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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Working with ProBuilder – placing materials


Now that we have the materials to work with, let's learn how we can place them into the scene by making use of ProBuilder's Material tools.

  1. There are many ways to apply material to objects and faces with ProBuilder. For the easiest, simply select an object in your scene and then drag-and-drop one of the materials on top of it. For instance, in the next screenshot I've taken the BrownBrick material and applied it onto one of the houses in our level.

    As you can see, all of the faces of the object now are using the brick material instead of the default. However, we may not want to use the material on every single face of the building. In addition, we may also want the bricks to be bigger, because right now they look incredibly tiny.

  2. Open up the ProBuilder window and change to Face mode. From there, select the faces on the top of the house that we will want to replace with a different texture; for now, some trim around the roof will do nicely.

  3. After that...

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