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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Creating material


Of course, we wouldn't have spent all this time getting ProBuilder ready if we weren't about to use it to make our projects nicer, so let's start this process by adding more details to our walls, making use of the materials. But, of course, we will actually need to have materials to do that, so let's get started with that!

  1. To start off, we will need to open up a level to work with. Either open up your own level created previously or open Chapter8_SampleMap provided in the Example Code project.

    This level uses the concepts that we learned about in the previous chapters, building a level in Prototype on top of the terrain that we created previously. Notice that, even though the objects are a tad more complicated than what we created before, I simply looked at real-life buildings for inspiration and fleshed them out with more details.

    Now that we have a level here for us to work with, we will also need to have something to actually put on the walls. In Unity, we can control the...

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