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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Summary


With this, you've hopefully gotten a taste of all of the various toys working with UFPS gives you, allowing you to only be limited, in terms of your imagination, to what you want to do with your weapons. Specifically, in this chapter, you learned how to create a gameplay testbed. We imported assets for a new weapon, created a mesh for the weapon, added it to our player, added it to the inventory, and then customized it to suit what we wanted.

In the next chapter, we will delve into level creation by prototyping some levels, making use of the Prototype tool.

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