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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Project creation


At this point, I assume that you have freshly installed Unity and have started it up. Follow these steps to create a new project in Unity:

  1. With Unity started, go to New Project. Enter a Project Name value such as FPS Game - Chapter 1 as that's what we are making and the chapter we're making it for, or whatever you want to call your project. Select Location of your choice somewhere on your hard drive and ensure that you have your game set to 3D. Once completed, select Create project. At this point, we do not need to import any packages as we'll be doing it manually.

  2. Here on, if you see the Welcome to Unity pop up, feel free to close it as we won't be using it. At this point, you will be brought to the general Unity layout, which should look as follows:

Note

I'm assuming you have some familiarity with Unity before you read this book. If you want more information on the interface, please visit http://docs.unity3d.com/Documentation/Manual/LearningtheInterface.html.

You have been reading a chapter from
Building an FPS Game with Unity
Published in: Oct 2015 Publisher: ISBN-13: 9781782174806
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