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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Integrating an AI system – Shooter AI


As mentioned in the previous section, there is another tool called Shooter AI, which is currently available at the Asset Store. However, unlike the base RAIN program, it is not free and will require a purchase. However, it is the simpler of the two to set up and also uses Unity's own NavMesh system instead of RAIN's proprietary version. Keeping this in mind, let's create a ranged enemy to shoot at us.

Note

As of this writing, there is talk of AI Shooter being replaced by another AI System called Paragon Shooter AI.

Most of the content regarding the AI system should work similarly to what's described here. For more information on that check out: http://forum.unity3d.com/threads/paragon-ai-first-third-person-shooter-ai.305971/.

  1. To download Shooter AI, we'll use the Asset Store again. In order to do this, navigate to Window | Asset Store.

  2. In the top-right corner, you'll see a search bar. Type in Shooter AI and press Enter. Once you do this, the first asset you...

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