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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Placing healthpacks/ammo


Other tools in a level designer's toolbox are ammo/health pack pickups. These are often used as rewards for a player who's exploring a layout as well as providing an incentive to travel to certain places, sometimes at risk.

  1. From the Assets tab, go to the UFPS/Base/Content/Prefabs/Pickups/Powerups folder. Once here, you'll see a number of powerups that can be placed in the world as follows:

    • PickupHealth: This will increase a player's health and will also respawn

    • PickupHealthLoot: This will increase a player's health by a little bit and it will not respawn

    • PickupSlomo: This will slow down enemies with a bullet-time effect for time-based gameplay.

    • PickupSpeed: With this, players will be able to travel much faster than they normally can when there is a need for speed.

    Note

    A tutorial to create your own custom health and ammo pickups can be found at https://www.youtube.com/watch?v=BEHimn5UeF0.

  2. Drag and drop some pickups along the way to the other room to lead the player toward...

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