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Unity 2022 Mobile Game Development - Third Edition

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Pages 480 pages
Edition 3rd Edition
Languages
Author (1):
John P. Doran John P. Doran
Profile icon John P. Doran

Table of Contents (21) Chapters

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Creating a title screen

Now, before we start adding UI elements to our game, let’s first set up some groundwork and foundational knowledge by creating something that we will need anyway – a title screen:

  1. To start, we’ll go ahead and create a new scene for us to work with by going to File | New Scene. There will be a window that pops up asking which template should be used. In this case, we will select Basic (Built-in) and then click on the Create button.
Figure 4.1 – Creating a Basic scene

Figure 4.1 – Creating a Basic scene

When dealing with a UI, we will often want to see a visual representation of what will be drawn on the screen, so we will want to make use of 2D mode to have a better representation of what our UI will look like in the final version of the game.

  1. To do that, go to the Scene view tab – you’ll see the control bar menu with a 2D button on it underneath that. Click on it, and you should see the camera automatically...
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