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Unity 2022 Mobile Game Development - Third Edition

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Pages 480 pages
Edition 3rd Edition
Languages
Author (1):
John P. Doran John P. Doran
Profile icon John P. Doran

Table of Contents (21) Chapters

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we explored a number of ways that we can make use of Unity’s Analytics tool to make our games better, from how to understand what our players are doing to learning how to adjust our game based on that feedback, without users having to download an entirely new copy of our game.

Specifically, we learned how to set up the Unity Analytics section of the Unity Editor, and then we saw how we can make use of code to create events to be sent to the cloud for us to look at. With the given data, we learned how we could make use of funnels and the Funnel Analyzer to learn more about our players.

Now that we have seen how to create events, let’s see one of the other main benefits of utilizing Unity Gaming Services – being able to change projects using the Remote Config feature, which we will learn more about in the next chapter.

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