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Unity 2022 Mobile Game Development - Third Edition

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Pages 480 pages
Edition 3rd Edition
Languages
Author (1):
John P. Doran John P. Doran
Profile icon John P. Doran

Table of Contents (21) Chapters

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Building a project for a PC

By default, our platform is set to Windows, Mac, Linux. Just to verify that everything is working correctly, let’s go ahead and get the game working on our own platform before moving to mobile:

  1. To get started, we will select the Build option. In my case, I’ll be exporting the project to Windows, but the process is similar for macOS and Linux.
  2. Once this is done, a window will pop up asking for a name and a location to put the game in. I’m going to create a new Export folder located in the same folder that contains Assets and Library, so it won’t show up in the Project window, but it will be in the same folder as my project:
Figure 2.4 – The Export folder

Figure 2.4 – The Export folder

  1. Click on Select Folder and wait for it to finish. Once it’s done, a window should appear as follows:
Figure 2.5 – Folder created

Figure 2.5 – Folder created

We have the executable, but we also have a...

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