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Unity 2022 Mobile Game Development - Third Edition

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Pages 480 pages
Edition 3rd Edition
Languages
Author (1):
John P. Doran John P. Doran
Profile icon John P. Doran

Table of Contents (21) Chapters

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “This gives us the code needed – in particular, the GameNotificationManager class – to be added to our script.”

A block of code is set as follows:

public void ShowNotification(string title, string body,
                                DateTime deliveryTime)
{
    IGameNotification notification =
    notificationsManager.CreateNotification();
    if (notification != null)
    {
        notification.Title = title;
        notification.Body = body;
        notification.DeliveryTime = deliveryTime;
        notification.SmallIcon = "icon_0";
        notification.LargeIcon = "icon_1";
        notificationsManager.ScheduleNotification(notification);
    }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

ShowNotification("Endless Runner", notifText, notifTime);
        // Example of cancelling a notification
        var id = ShowNotification("Test", "Should Not Happen", 
            notifTime);
        if(id.HasValue)
        {
            notificationsManager.CancelNotification(id.Value);
        }
        /* Cannot be added again until the user quits game */
        addedReminder = true;
    }
}

Any command-line input or output is written as follows:

$ mkdir css
$ cd css

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “Open the Project Settings menu by going to Edit | Project Settings.”

Tips or important notes

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