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You're reading from  Unity 2022 Mobile Game Development - Third Edition

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Published inJun 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781804613726
Edition3rd Edition
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John P. Doran
John P. Doran
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John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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Creating a title screen

Now, before we start adding UI elements to our game, let’s first set up some groundwork and foundational knowledge by creating something that we will need anyway – a title screen:

  1. To start, we’ll go ahead and create a new scene for us to work with by going to File | New Scene. There will be a window that pops up asking which template should be used. In this case, we will select Basic (Built-in) and then click on the Create button.
Figure 4.1 – Creating a Basic scene

Figure 4.1 – Creating a Basic scene

When dealing with a UI, we will often want to see a visual representation of what will be drawn on the screen, so we will want to make use of 2D mode to have a better representation of what our UI will look like in the final version of the game.

  1. To do that, go to the Scene view tab – you’ll see the control bar menu with a 2D button on it underneath that. Click on it, and you should see the camera automatically...
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Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804613726

Author (1)

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran