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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Summary


Animation is the illusion of motion. It can be predefined, meaning the user cannot interact with it; or it could be dynamic, which is created by code and allows users to interact with the animation. You can move around 3D objects, the camera, and the light source. But animation is not only about moving things; changing the color, transparency, or shape of an object is also animation.

We have walked through several pieces of code that you can add in the render method and that enables the user to interact with the scene. In these examples, the concept of easing was introduced.

We have discussed Tweener, one of the available open source tweening engines, which can be used in combination with Papervision3D. A tweening engine lets you create and control tweens in an easy way. Tweener allows you to use quadratic Bézier curves, which are equations that define curved paths, meaning that we can tween the camera (or other objects) over a predefined curved path.

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