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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Reflection mapping


The technique of simulating a reflection of the environment on a surface is called reflection mapping. You basically take a pre-rendered image of an environment and use this as the source for reflection mapping. In fact, it doesn't really reflect the environment around the object, it is just a simulation. For this technique, believability is more important than accuracy.

Because this feature has some serious issues in combination with an external model and UV mapping, we used a sphere in our demo application instead. At the time of writing, it is not recommended to apply this technique on external UV mapped models. Take a look at EnvMapShader in the demo and see how the sphere seems to reflect an image of a desert. Select the bumpmap checkbox and see how this gives an even better illusion of reflection caused by the surface which isn't perfectly flat anymore. Also, have a look at how changing the light position changes the reflected image. The following image on the left...

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