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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Built-in Papervision3D effects


So far we have used the generic Flash filters and applied them to objects and to the entire viewport. However, Papervision3D also offers a set of classes that make it easy for developers to apply more advanced effects. Internally, most of these classes make use of Flash filters.

This enables you to create the following built-in Papervision3D effects:

  • BitmapColorEffect

  • BitmapFireEffect

  • BitmapMotionEffect

  • BitmapPixelateEffect

The org.papervision3d.core.effects package that stores these classes also includes a BitmapLayerEffect class (not to be confused with BitmapEffectLayer!), which offers another way to apply Flash filters to objects. We will see how that works after we have examined the effects listed previously.

All the effects will be demonstrated within one class. We will create a simple scene containing one cube. Let's take the next class as a starting point:

package
{
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.display...
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