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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Creating and loading models using Blender


Blender is an open source, platform-independent 3D modeling tool, which was first released in 1998 as a shareware program. It went open source in 2002. Its features are similar to those in commercial tools such as 3ds Max, Maya, and Cinema4D. However, it has a reputation of having a difficult learning curve compared to other 3D modeling programs. Blender is strongly based on usage of keyboard shortcuts and not menus, which makes it hard for new users to find the options they're looking for. In the last few years, more menu-driven interfaces have been added.

It's not in the scope of this book to teach you everything about the modeling tools that can be used with Papervision3D. This also counts for Blender. There are many resources such as online tutorials and books that cover how to work with Blender.

Note

Blender 3D—architecture, buildings, and scenery

Packt Publishing has released a book called Blender 3D: Architecture, Buildings, and Scenery...

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