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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Drawing lines with Lines3D


Before VectorVision was integrated, Papervision3D already had a Lines3D class for drawing 3D lines. Two differences between drawing lines with VectorShape3D and Lines3D are:

  • Whereas VectorShape3D enables you to easily draw rectangles, circles, and ellipses, Lines3D does not have built-in methods to do such things.

  • Lines3D creates lines with a Vertex3D as the start and end point, resulting in 3D projection of the vertices that make the line. On the other hand, VectorShape3D lets you draw a 2D shape, which you then can rotate in order to achieve a 3D perspective.

Let's take a look at how to create straight as well as curved lines with Lines3D, and how to add interactivity. The following class will serve as a template for the Lines3D examples to come:

package
{
import flash.events.Event;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d...
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