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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Tips and tricks


We have already seen some tips and tricks regarding materials between the lines. But there are a few others left that are worth mentioning.

Tiling

When developing for the web, file size is always something to keep in mind. Using a lot of textures with Papervision3D can soon result in a big download. Any savings that keep the file size as low as possible should be taken into consideration—especially when you're working on larger projects.

A smart technique often used in 3D is texture tiling. It repeats the texture in a horizontal and vertical direction, creating a new, larger texture out of this.

The code described below demonstrates how this works. For this example, we use a bitmap file material having a size of 128 by 128 pixels and we create a plane of 1024 by 512 units. The loaded image will be tiled 8 times horizontally and 4 times vertically.

First we can just instantiate BitmapFileMaterial as you would do this normally.

private function init():void
{
var material:BitmapFileMaterial...
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