The third and last particle material that Papervision3D has in store is MovieAssetParticleMaterial
. The name is a bit misleading as it suggests that this material works only with movie clip assets as a source. However, in Flex Builder and Flash Builder, you can also directly use a bitmap, without putting it into a movie clip first. We will see how that works later in this section.
Note
In Chapter 4, we discussed BitmapAssetMaterial
and MovieAssetMaterial
, which are classes that work with movie clip and bitmap assets respectively. However, these classes do not allow for embedding a bitmap in Flex Builder or Flash Builder, like MovieAssetParticleMaterial
does.
Compared to BitmapParticleMaterial
, the MovieAssetParticleMaterial
class enables you to do two more things:
Flash takes another approach than Flex Builder and Flash Builder in handling this material. In the following example...