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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Optimizing shading


Real-time shading is an enormous performance hit on your CPU. Real-time shading should always be limited to just a few objects, especially when you apply Phong shading. Wherever possible, you should use baked textures that contain the shading information instead. However, when your project requires real-time bitmap-based shading, a small performance optimization is possible.

A good trick is to add the object that needs to be shaded to the scene twice. The first object has the regular bitmap material applied to it, which is the material you want to be shaded. The other object uses a color-based shader as material, for instance PhongMaterial. The ambient color of this shader should be black to make this trick work. Each object should be added to a sublayer of an index sorted viewport layer. This renders the second object with a color based shader as the top layer. By using the BlendMode.MULTIPLY as the blend mode of the top layer, you can create an illusion of shading on...

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