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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Gouraud shading


Gouraud shading is a more advanced shading technique compared to flat shading. Instead of using a single color fill on each triangle, the Gouraud shader draws a gradient on each triangle. The colors of the gradient are determined by the ambient color and a calculated color per vertex normal. These can then be interpolated by drawing a gradient.

Determining the color per vertex normal is similar to calculating the color of each triangle using flat shading. Gouraud shading calculates the angle between a vertex normal and a light source.

Because there are more vertex normals than triangle normals to be calculated and drawing a gradient is more CPU intensive than drawing a regular fill, this shader is a bit heavier on the CPU than flat shading.

Have a look at the following three spheres. The sphere on the left uses a flat shader. The sphere in the middle shows eight vertices that form six triangles. Based on the calculated color value of each vertex and the ambient color, a...

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