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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Summary


Shading is a technique that adds more realism to the appearance of your objects. Generally speaking this is done by calculating lighting for each triangle in one of the following ways:

  • A single color per triangle using flat shading

  • A gradient fill per triangle when using Gouraud shading

  • Per pixel on a triangle's surface giving the object a cartoonish look with cell shading

  • Approximately per pixel on a triangle's surface as the most realistic shading with Phong shading

While discussing the more advanced shading types, we've seen how we can add bump maps to a Phong shader and how we can add the illusion of reflection using environment mapping.

Phong shading and a bump map have been used to extend the existing galaxy example and shade the Earth.

This chapter was accompanied by a demo, showing each shading type and its parameters. The famous Utah teapot was used to apply shaded materials to. In the next chapter, we'll see how we can export 3D models—such as the Utah teapot—from several 3D modeling...

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