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Papervision3D Essentials

You're reading from  Papervision3D Essentials

Product type Book
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Pages 428 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

The basic elements of 3D objects


In our daily life it is not hard to imagine the third dimension, as we are part of it all the time. On a computer screen, 3D is different because a screen is 2D only. Let's get a little more familiar with the illusion of the third dimension on a two-dimensional screen.

Vertices

In 3D geometry, every object consists of a group of vertices, also known as verts (singular: vertex). A vertex is a point in 3D space. When you define the position of a sprite in Flash, you set it on two axes, the x- and y-axis. A vertex has a third coordinate, set on the z-axis. The order of the coordinates in 3D is always x, y, z.

Triangles

Vertices form triangles, also known as faces, or triangle faces, so every triangle is made of three vertices. Other 3D programs sometimes enable you to create faces that are made up of four vertices, also known as quad faces, but Papervision3D knows only triangle faces. The vertices define the shape of the triangle and because they have x, y,...

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