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Android 9 Development Cookbook - Third Edition

You're reading from  Android 9 Development Cookbook - Third Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Pages 464 pages
Edition 3rd Edition
Languages
Author (1):
Rick Boyer Rick Boyer
Profile icon Rick Boyer

Table of Contents (24) Chapters

Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Activities Layouts Views, Widgets, and Styles Menus and Action Mode Fragments Home Screen Widgets, Search, and the System UI Data Storage Alerts and Notifications Using the Touchscreen and Sensors Graphics and Animation A First Look at OpenGL ES Multimedia Telephony, Networks, and the Web Location and Using Geofencing Getting Your App Ready for the Play Store Getting Started with Kotlin Other Books You May Enjoy Index

Introduction


Now that we've explored graphics and animations in the previous chapters, it's time to look at the sound options available in Android. The two most popular options to play sound are the following:

  • SoundPool: This is for short sound clips
  • MediaPlayer: This isdesigned for larger sound files (such as music) and video files

The first two recipes will look at using these libraries. We'll also look at how to use hardware related to sound, such as the volume controls and media playback controls (play, pause, next and previous, often available on headphones).

The rest of the chapter will focus on using the camera, both indirectly through Intents (to pass the camera request to the default camera application) and directly using the camera APIs. We'll show a complete example using  the  Camera2 APIs released with Android 5.0 Lollipop (API 21).

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