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Android 9 Development Cookbook - Third Edition

You're reading from  Android 9 Development Cookbook - Third Edition

Product type Book
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Pages 464 pages
Edition 3rd Edition
Languages
Author (1):
Rick Boyer Rick Boyer
Profile icon Rick Boyer

Table of Contents (24) Chapters

Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Activities Layouts Views, Widgets, and Styles Menus and Action Mode Fragments Home Screen Widgets, Search, and the System UI Data Storage Alerts and Notifications Using the Touchscreen and Sensors Graphics and Animation A First Look at OpenGL ES Multimedia Telephony, Networks, and the Web Location and Using Geofencing Getting Your App Ready for the Play Store Getting Started with Kotlin Other Books You May Enjoy Index

Applying the projection and camera view while drawing


As we saw in the previous recipe, when we draw our shape on the screen, the shape is skewed by the screen orientation. The reason for this is because, by default, OpenGL assumes a perfectly square screen. As we mentioned before, the default screen coordinates for the top right are (1,1,0) and (-1,-1,0) for the bottom left.

Since most device screens are not perfectly square, we need to map the display coordinates to match our physical device. In OpenGL, we do this with projection. This recipe will show how to use projection to match the GLSurfaceView coordinates with the device coordinates. Along with the projection, we'll also show how to set the Camera View. Following is a screenshot showing the final result:

Getting ready

Create a new project in Android Studio and call it ProjectionAndCamera. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

This recipe builds on the previous recipe, Drawing...

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