We have covered a lot of complex subjects in this chapter, and the concepts and ideas will take some time to sink in. We have covered the ability to easily create classes without having to rewrite a lot of similar functionality and the use of inheritance and how it allows us to share code between similar classes. We looked at polymorphism and how it can make object management a lot cleaner and reusable while abstract base classes took our inheritance knowledge up a notch by creating the blueprint we want all of our objects to follow. Finally, we put all our new knowledge into the context of our framework.
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You're reading from SDL Game Development
Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Concepts
Author (1)
Shaun Mitchell
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell
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SDL Game DevelopmentPublished in: Jun 2013Publisher: PacktISBN-13: 9781849696821
© 2013 Packt Publishing Limited All Rights Reserved
Author (1)
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell