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You're reading from  SDL Game Development

Product typeBook
Published inJun 2013
Reading LevelBeginner
PublisherPackt
ISBN-139781849696821
Edition1st Edition
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Author (1)
Shaun Mitchell
Shaun Mitchell
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Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell

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Summary


A lot of ground has been covered in this chapter. We learned what SDL is and why it is a great tool for game development. We looked at the overall structure of a game and how it can be broken into individual parts, and we started to develop the skeleton of our framework by creating a Game class that can be used to initialize SDL and render things to the screen. We also had a small look at how SDL handles events by listening for a quit event to close our application. In the next chapter we will look at drawing in SDL and building the SDL_image extension.

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SDL Game Development
Published in: Jun 2013Publisher: PacktISBN-13: 9781849696821
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Author (1)

author image
Shaun Mitchell

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the <dream.in.code> programming community.
Read more about Shaun Mitchell