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SDL Game Development

SDL Game Development: If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

By Shaun Mitchell
€28.99 €19.99
Book Jun 2013 256 pages 1st Edition
eBook
€28.99 €19.99
Print
€37.99
Subscription
€14.99 Monthly
eBook
€28.99 €19.99
Print
€37.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Jun 24, 2013
Length 256 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849696821
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Create 2D reusable games using the new SDL 2.0 and C++ frameworks
  • Become proficient in speeding up development time
  • Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter
  • An engaging and structured guide to develop your own game

Description

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.

What you will learn

Draw in SDL and build the SDL_image extension Develop reusable classes Get to grips with game related object-oriented programming Integrate a variety of user inputs into your games, such as joysticks or keyboards Use factories that enable us to create objects dynamically at runtime Create 2D maps through the use of tiles Easily apply the framework to different game genres Understand the scrolling of a tile map using the position of the player and collision detection

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jun 24, 2013
Length 256 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849696821
Category :
Languages :

Table of Contents

16 Chapters
SDL Game Development Packt Packt
Credits Packt Packt
About the Author Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Getting Started with SDL Packt Packt
Drawing in SDL Packt Packt
Working with Game Objects Packt Packt
Exploring Movement and Input Handling Packt Packt
Handling Game States Packt Packt
Data-driven Design Packt Packt
Creating and Displaying Tile Maps Packt Packt
Creating Alien Attack Packt Packt
Creating Conan the Caveman Packt Packt
Index Packt Packt

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N/A Oct 16, 2023
star-icon star-icon star-icon star-icon star-icon 5
This book thought me a lot of great concepts for not just game development, but programming in general.
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