Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
SDL Game Development

You're reading from  SDL Game Development

Product type Book
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Pages 256 pages
Edition 1st Edition
Languages
Author (1):
Shaun Mitchell Shaun Mitchell
Profile icon Shaun Mitchell

Getting familiar with the Tiled application


Tiled is a very user-friendly application that can greatly speed up our development time. Once you have downloaded and installed the application, open it up and you will be presented with the user interface as shown in the following screenshot:

On the right-hand side we have the Layers and Tilesets views; the left-hand side will contain our tile map. First we must create a new map, this can be done by navigating to File | New… or Ctrl + N. This brings up the new map dialog as shown in the following screenshot:

Here we can define the size and type of our map. We are only going to use orthogonal tile maps (as opposed to isometric), so go ahead and create an orthogonal tile map that is 20 tiles wide and 15 tiles high, with tile width and height both set to 32 px. We can now see our tile map in the left-hand side of the UI (Ctrl + G will show the grid). Tiled will also automatically create a layer for us called Tile Layer 1 (Visible in the Layers view...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}