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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone

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Creating the menu — approach 1


In this first approach, we'll create a menu that uses a transparent background texture as a GUI Texture, in the same way as we have just done with our main title logo.

We will then need to write a script in order to make the texture receive mouse events for mouse enter, mouse exit, and mouse down/up.

Adding the play button

In the Menu folder in the Project panel, select the texture called PlayBtn. Go to GameObject | Create Other | GUI Texture. Select the PlayBtn object in the Hierarchy that you have just made. In the Inspector, set its Transform position to (0.5, 0.6, 0.

GUI Texture button script

This is the first of our three buttons, and because they all have common functions, we will now write a script that can be used on all of the three buttons, using public member variables to adjust settings. For example, each button will:

  • Play a sound when clicked on

  • Load a different level (or Scene in Unity terms) when clicked on

  • Swap texture when the mouse is over them...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone