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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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Player Input settings


While the Resolution Dialog window gives the standalone build player the ability to adjust the input controls of your game in the Input tab (see the following screenshot), it is important to know that you can specify your own defaults for the control of your game in the Player Input settings. This is especially useful for web builds, as the player has no ability to change control settings when they load the game. Therefore, it is best that you set them up sensibly and provide information to the player through your in-game GUI.

In Unity, go to Edit | Project Settings | Input to open the input settings in the Inspector part of the interface. You will then be presented with the existing axes of control in Unity. The Size value simply states how many controls exist. By increasing this value, you can build in your own controls, or alternatively you can simply expand any of the existing ones by clicking on the gray arrow to the left of their name and adjusting the values...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone