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You're reading from  Unity Game Development Essentials

Product typeBook
Published inOct 2009
Reading LevelIntermediate
PublisherPackt
ISBN-139781847198181
Edition1st Edition
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Will Goldstone
Will Goldstone
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Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
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What is a particle system?


A particle system is referred to in Unity as a system — rather than a component — as it requires a number of components working together in order to function properly. Before we begin to work with the systems themselves, we need to understand the component parts and their role in the system.

Particle emitter

Within any particle system, the emitter component is in charge of instantiating individual particles. In Unity, there is an Ellipsoid Particle Emitter and a Mesh Particle Emitter available.

The ellipsoid is most commonly used for effects such as smoke, dust, and other such environmental elements that can be created in a defined space. It is referred to as the ellipsoid because it creates particles within a sphere that can be stretched to accommodate the system.

The mesh emitter creates particles which are tied directly to a 3D mesh and can either be animated along vertices of a mesh or simply emitted upon the points of the mesh. This is more commonly used when...

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Unity Game Development Essentials
Published in: Oct 2009Publisher: PacktISBN-13: 9781847198181

Author (1)

author image
Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Read more about Will Goldstone