Reader small image

You're reading from  Unity Cookbook - Fifth Edition

Product typeBook
Published inNov 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781805123026
Edition5th Edition
Languages
Tools
Right arrow
Authors (3):
Shaun Ferns
Shaun Ferns
author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

Sinéad Murphy
Sinéad Murphy
author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy

View More author details
Right arrow

Making particles collide with scene objects

A great way to enhance the visual effects of Particle Systems is for the particles to behave as if they are a real part of the 3D world. We can easily give this impression by enabling the Collision module, which makes particles change their direction of movement when they “hit” the colliders of 3D objects in the scene.

In this recipe, we’ll create a scene containing some 3D objects and create two Particle Systems – one like a fountain of ping-pong balls and another like a gun firing many small balls in a line. Both sets of particles will bounce and change direction when they collide with the objects in the scene:

Figure 15.19: The two bouncing Particle Systems in the collision scene we’ll create in this recipe

How to do it...

To create a Particle System from scratch, follow these steps:

  1. Create a new Unity 3D project.
  2. Move MainCamera to Position (0, 1, -20) so that we...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity Cookbook - Fifth Edition
Published in: Nov 2023Publisher: PacktISBN-13: 9781805123026

Authors (3)

author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy