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You're reading from  Unity Cookbook - Fifth Edition

Product typeBook
Published inNov 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781805123026
Edition5th Edition
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Authors (3):
Shaun Ferns
Shaun Ferns
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Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

Sinéad Murphy
Sinéad Murphy
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Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy

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Playing videos by manually adding a VideoPlayer component to a GameObject

If you want complex animated materials in your games, you can play video files as texture maps – for example, you can simulate TV sets, projectors, and monitors by playing a video on their virtual screens. In this recipe, we will learn how to add and use VideoPlayer components to the Main Camera GameObject. By default, the Main Camera fills the entire visible game window and has a renderer component, making it an ideal location for adding a VideoPlayer component when we want the video images to fill the whole screen.

Getting ready

If you need a video file so that you can follow this recipe, please use the 54321TestVideo.mov file included in the 14_01 folder.

How to do it...

To place videos manually with a VideoPlayer component, follow these steps:

  1. Create a new Unity 3D project.
  2. Import the provided 54321TestVideo.mov file.
  3. Add a 3D cube to the scene by going to GameObject...
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Unity Cookbook - Fifth Edition
Published in: Nov 2023Publisher: PacktISBN-13: 9781805123026

Authors (3)

author image
Shaun Ferns

Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
Read more about Shaun Ferns

author image
Sinéad Murphy

Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Read more about Sinéad Murphy