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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary


In this chapter, we scratched the surface of audio concepts regarding Amazon Lumberyard games. We looked at Lumberyard's Audio System architecture. We also reviewed the Wave Works Interactive Sound Engine. Following that review, we installed the Wwise LTX software. To make our exploration of the audio system more in-depth, we downloaded and installed asset packages and the Legacy Game Sample from the Lumberyard website. We concluded our review of Lumberyard audio with a look at audio areas, audio triggers, and the Audio Controls Editor.

In the next chapter, we will look further into AWS as they apply to Lumberyard. Specifically, we will look at Cloud Canvas, Cloud Storage, Simple Queue Service, and Simple Notification Service.

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