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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Dissecting 3D characters


Characters are a key part of our game. Characters can come in many forms, including humanoids, animals, robots, and more. We can allow our players to play as any type of character that we instantiate in the game. As you would expect, characters are incredibly more complex than most other game objects, such as a building, rock, weapon, or lamppost.

3D Character vocabulary

Working with 3D characters takes a certain level of understanding. Creating these characters is a complex process and has an associated vocabulary. Here are some of the basic terms used when working with 3D characters:

  • Polygon: You'll remember from geometry class that a polygon is a plane figure with three or more straight line segments. Polygons can be very complex. They are always closed and contain no curves. When using 3D modeling software, polygons are also referred to as faces.

  • Polycount (short for polygon count): This is an important concept to consider. The polycount is the number of triangles...

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