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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Game design and game design documents


Developing games, especially AAA games, takes a Herculean effort from a game project team. Sophisticated game engines such as Lumberyard go a long way in helping development teams with tools and efficiencies. Perhaps the single most important tool a game developer can have is the game design. More specifically, a Game Design Document (GDD). These documents contain the game's specifications, including a game's description that details the overall game concept, the game's genre or genres, a storyline synopsis, the target audience, and distribution platforms. GDDs also document the game's interface design, game mechanics, and immersion plan.

Not having a game design to guide the development process is like starting to build a house without knowing whether it is supposed to be constructed out of wood or brick, how many floors it should have, the square footage, and the style. That would be a nightmare house construction project. To avoid nightmare game development...

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