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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Implementing the Twitch ChatPlay system


Twitch ChatPlay is a framework used by Lumberyard to implement Twitch connectivity and functionality. To demonstrate its use, we will first create a new game level. We will perform minor edits on the game level to include some terrain and the addition of 3D objects. Next, we will incorporate Twitch ChatPlay into our level. Finally, we will test our game. The steps to complete each of these three objectives are presented in the next three subsections.

Objective 1 - Creating a new game level

Before we can implement Twitch ChatPlay, we need a game to use. We could use a sample game level, such as one of those we have worked with in previous chapters. Instead, we will create a simple game level as the basis for our testing. Here are the steps:

  1. Launch the Lumberyard Editor.

  2. Click the New level button.

  3. In the New level dialog window, enter a name for your level, such as TwitchTest.

  4. Click the OK button on the New Level dialog window.

  5. The Generate Terrain Texture...

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