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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Lumberyard's capabilities


When we work with characters in Lumberyard, we have multiple goals. For player characters, we want the player to navigate the characters in the game world and we want the character to be animated both by the player and automatically depending on the in-game situation. For non-player characters, we want animations to be evoked through our AI system, sparked by in-game events and real player interactions.

Lumberyard allows us to import characters from Maya and 3D Studio Max. You can also import characters that were exported to FBX format. FBX stands for Filmbox and is an industry standard file format that packages 2D, 3D, audio, video, and animation content for an object.

Lumberyard has two specialized tools for 3D characters: Geppetto, Lumberyard's character tool, and a Mannequin system for character animation. We will look at Geppetto in this chapter and save the Mannequin system for Chapter 5, Animating Your Characters.

FBX Importer

Lumberyard's FBX Importer permits...

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