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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

System streaming


System streaming is the process of controlling input and output data streams, that is, information to and from your game. The general concept is to stream data to memory when needed based on information requests. Animations, for example, are usually memory hogs. Having animations loaded into memory before they are needed is a sure way to quickly consume all of a system's available memory.

Although Lumberyard handles much of the streaming processes, game developers using Lumberyard to build their games should be familiar with this concept and the necessary interfaces, requirements, files, and applications associated with system streaming. Lumberyard's documentation provides some cursory information regarding streaming.

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