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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Understanding gameplay


Gameplay can be seen as interactions between a player and the game and between players. When a set of rules for a game is adopted and the game starts, gameplay can take place.

Note

Gameplay is often written as Gameplay and Game Play. Neither form is incorrect, nor is one more correct than the other. This book adopts the Gameplay usage.

Examples of gameplay include when you hit the Spacebar, your character jumps; when you come within range of a gun turret, the turret shoots at you; and so on. In the broader sense, gameplay is what permits the game to be played and the parameters in which it takes place.

Lumberyard is a fully-fledged AAA game engine that permits great affordances to introduce gameplay into your games. Later in this chapter, you will gain great insight into how a gameplay is created and managed.

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