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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Creating your own character


When we create a character using Geppetto, we start by creating a character definition file: a .cdf file. An important precursor to creating the character definition file is to have already created, at a minimum, a character skeleton file (.chr) and a skinned geometry file (.skin). These files can be generated from Autodesk Maya or Autodesk 3DS Max.

Note

For instructions on how to generate the .chr and .skin files, consult the Autodesk Maya or Autodesk 3DS Max documentation. Additional support is available in the Lumberyard documentation.

Character definition file

Here are the steps to create a new character definition file using Geppetto:

  1. Select View | Open View Pane | Geppetto from the pull-down menu to open Geppetto.

  2. In the pull-down menu, select File | New Character. This will open a Create Character file dialog window:

  3. Enter Farmer_Boy for the filename.

  4. Navigate to where you would like the new character definition file to be saved and click the Save button. You might...

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