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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Rapid development with OpenSpace


We introduced the virtual world environment and the movement of the avatars in the beginning of the book. It is good for us to learn the fundamentals of the implementation methods and the design decision. However, when we look at the existing virtual world in detail, they are all using similar avatar movement and isometric perspective. These parts of implementation actually can be reused in different virtual world projects. We can boost up the development speed by applying some environment and movement engines to the project.

OpenSpace (http://www.openspace-engine.com/) is an isometric engine that's developed by the same company of SmartFoxServer and can fully be integrated into it.

OpenSpace comes with all basic features that an isometric engine should have such as view port panning, zooming, and 8-direction avatar's movement. Besides the basic features, there are several advanced features from this engine.

Editing with advanced map editor

The OpenSpace...

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