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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Summary


We have discussed how NPC is added to a virtual world. The NPCs appear in the virtual world with different purposes. Some of them tell stories or information whereas some of them serve players such as item trading.

We discussed how players interact with the NPCs. They can chat or trade with them. We compared several methods to chat with the NPCs. Every conversation system has its advantages and disadvantages, and we need to choose a right one for our virtual world. We can even mix their mechanisms together to supplement the system.

Also, we learned an advanced technique of mixing Java classes into the ActionScript server-side extension. This technique improves the performance in critical parts of the code and provide more possibilities to the extensions.

In the next chapter, we will discuss how to challenge our players by design quests in the virtual world.

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