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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Placing NPC in virtual world


The placement of the NPC will affect where players gather, especially for those essential NPCs. Players often need to interact with NPCs for certain actions such as selling items. Players will most likely gather around these NPCs.

If we want to separate the high-level players and low-level players into different places, we can distribute the NPCs that serve different levels of players in different places. Similarly, if the virtual world encourages the interaction between different levels of players, we can design a place with an NPC that serves a large range of players. For example, there may be two NPCs that sell different levels of items with expensive prices in the virtual world. We can add an NPC seller that sells all levels of items with a cheaper price in the place we designed to gather the players.

Putting our first NPC in the virtual world

SmartFoxServer provides build-in NPC features. The mechanism behind the NPC features from SmartFoxServer is to connect...

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