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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Introducing quests


Quests are some tasks that players can accept and complete in the virtual world. The content of the tasks is often related to the places or people nearby. For instance, a farming quest will most likely appear from a farmer in countryside.

Most probably there is a theme for every virtual world. The world can be set in modern age, middle age, or ancient. The theme can be around pirate, elf, or villages. The tasks and quests will be based on the theme of the virtual world. Players may need to kill sea monsters in a pirate theme virtual world. They may need to make friends to earn points in a social-based virtual world. In our theme, the players may need to contribute to build the town and quest around the town.

One feature of the quest is to tell stories. There is a reason for every quest that makes it meaningful. Pieces of the story will focus one at a time when players are working on the quests. Completing the quests is like putting missing puzzles at the correct place....

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