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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Putting our virtual world in mobile


Mobile gaming is a big trend recently. Adobe has been working on putting full feature Flash player into mobile devices. Smartphone that runs android can use the Flash player 10.1. This makes it possible to extend our virtual world into any android mobile device. However, usually we cannot give users a good experience by directly playing the Flash games in mobile phone without any optimization. There are several limitations that we need to consider for running Flash in mobile devices.

Small screen size

The screen size of the mobile devices is usually very small compared to the desktop. It may range from 480x320 to 800x600. We cannot simply scale down everything to fit the screen size. All elements should be of a reasonable size so that they are recognizeable and can be touched. If the buttons are so small that the players can't touch them correctly, it will be useless.

Low RAM

RAM in mobile devices is often very low. We need to make sure we do not allocate...

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