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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Extending the quests with mini games


In previous quest examples, the quests are completed in the virtual world environment such as talking with NPCs and socializing with friends. However, the forms of quests are not limited to the environments of the virtual world. Quests can be another mini game that players play with the computer or with other players.

We had the hand-in item example that used the duck item. Now we are going to make another quest example that players are required to hunt the duck in the shooting game and collect enough ducks to hand in to the hunter.

In the quest, a hunter NPC said that he needed 50 ducks and asked whether the player can hunt the ducks for him. The score of the duck shooting game will be stored as the progress of the quest. When the number of hunted ducks reaches 50, the player is able to hand over the duck item to the hunter.

Similar to the Tom's Question quest, we have three conversation options that appear in different criteria. The first option always...

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