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Flash Multiplayer Virtual Worlds

You're reading from  Flash Multiplayer Virtual Worlds

Product type Book
Published in Aug 2010
Publisher Packt
ISBN-13 9781849690362
Pages 412 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
1. Preface
1. Developing Flash Virtual World 2. Installing the Servers 3. Getting Familiar with SmartFoxServer 4. Creating Map and Ground in Isometric View 5. Creating Avatars 6. Walking Around the World 7. Creating Buildings and Environments in the Virtual World 8. Creating an Inventory System 9. Communicating with Other Players 10. Interacting with NPC 11. Designing Quests 12. Social Community 13. Deploying and Maintaining Flash Virtual World

Common features in virtual world


There are some common features that often appears in a Flash virtual world.

Avatar

An avatar is an identity to represent the user when interacting in a virtual world. The avatar often means a character in Flash virtual world. Users can choose different appearances of the avatar and may even be able to customize the color and detail style.

The following screenshot is from the NuYu avatar editor from Data Design Interactive (http://217.199.176.105/ddigames/). It allows avatar customization on every part of the face and the players can use these avatars in the games.

World to explore

In a virtual world, there are different places that users can explore. There is usually a starting city that every new player arrives to. Then players start their own journey in the virtual world by exploring different cities, places, and making game progress or interacting with others in different places in the world.

Home

Players may have their own private place called home. They can buy different things to decorate their home. They may invite friends to their home for private group chat.

The following screenshot is a home of a member in Fantage virtual world (http://www.fantage.com/). Players can customize their home with decorations that are available at the game store. They can also create party events that invite others to come and get special party items.

Items

Items are another key feature of a virtual world. Letting players collect items can be a good motivation to make them active in a virtual world. Some players will even put rare items in their home to show off how powerful they are. Items can also be mounted on avatars to enhance appearance and properties such as hats or magic ward.

Quests

Quests are some tasks that players have to accomplish in order to gain rewards. Quests may require players to explore to a certain place, find certain rare items, perform social activity, or combat with some enemy creatures. The rewards are often virtual money, experience, or special items.

Non-player characters

Non-player characters are characters that are controlled by the virtual world instead of by users. They often provide services to users such as selling items, providing quests, and giving introductions to new players. Some enemies or creatures may also be a non-player character.

Social features

It is important to enhance the social features to keep a virtual world live. A successful virtual world let players know what others are doing, discuss the world with each other, and spread the news and progress to others.

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Flash Multiplayer Virtual Worlds
Published in: Aug 2010 Publisher: Packt ISBN-13: 9781849690362
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