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Final Cut Pro Efficient Editing - Second Edition

You're reading from  Final Cut Pro Efficient Editing - Second Edition

Product type Book
Published in Jul 2023
Publisher Packt
ISBN-13 9781837631674
Pages 828 pages
Edition 2nd Edition
Languages
Author (1):
Iain Anderson Iain Anderson
Profile icon Iain Anderson

Table of Contents (23) Chapters

Preface PART 1: Importing and Organizing
1 Quick Start: An Introduction to FCP 2 Before the Edit: Production Tips 3 Bring It In: Importing Your Footage 4 Sort It Out: Reviewing and Keywording 5 Choose Your Favorites: Selecting, Rating, and Searching PART 2: Rough Cut to Fine Cut
6 Build the spine of the story: Quick Assembly 7 Cover It Up: Connections, Cutaways, and Storylines 8 Neaten the Edges: Trimming Techniques 9 Consider Your Options: Multicam, Replacing, and Auditions 10 Explore a Little: Compound Clips and Timeline Tricks PART 3: Finishing and Exporting
11 Play with Light: Color Correction and Grading 12 Refine and Smooth: Video Properties and Effects 13 Blend and Warp: Video Transitions and Retiming 14 Boost the Signal: Audio Sweetening 15 A Few Words: Titles and Generators 16 You’re Done: Exporting Your Edit and Finishing Up Other Books You May Enjoy Index Appendix A: 360° Video Workflows

Editing 360° footage in a regular timeline

Today, most 360° footage is reframed for output in a regular timeline. You’ll get many of the benefits of a 360° camera — it doesn’t need to be pointed at the subject, it can be placed in odd positions and still get the shot, and it’s always upright — but distribution is far simpler. At its base, this is really simple:

  1. Import your 360° footage as usual.
  2. Review your 360° footage with the 360° Viewer.
  3. Keyword and Rate your footage as usual.
  4. Create a regular Project, not a 360° Project. (You can close the 360° Viewer now.)
  5. Place and edit your clips within that timeline.
  6. For each 360° clip, reframe it with Orientation.

It’s that last point, Orientation, where we need to focus.

Understanding Orientation

Although Orientation is a very similar concept to the Reorient controls you’ll find in a native 360° Project...

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